Lifebloom – Nerf or Not?
Posted by Buel in General Chatter, tags: intensity, lifebloom, nerfMy first post which looks at mechanics of the druid rather than aimlessly rambling.
The upcoming changes in 3.1 indicate a nerf to Lifebloom.
Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
Looking around at the official forums and the not so official forums over at elistist jerks, mmo-champion etc there seems to be alot of Nerf shouts, now I’m new to a druid, and new to healing so my comments don’t carry years of experience but my initial thoughts are with the upcoming spirit based mana regen nerf and innervate will recover potentially 75% of a full bar (compared with currently 125% of the bar) this would seem to be quite a hit, with my limited healing experience I have used LB quite intensively so double mana will make me think twice about throwing them around with reckless abandon (which ultimately is what the devs are trying to make us do). It would seem it’s not all bitter, on bloom or dispell it refunds some mana (always nice to have a little back).
Now I also noted that there is some lovin’ for Intensity:
Intensity: Now grants 17/33/50% of mana regeneration while casting
Thats up from 10/20/30 currently, so in all fairness it’s no all bad news.
I appreciate that of late we (druids) seem to be getting a rough deal, I dont think we are particularly underpowered, but other classes do seem OP compared with us (DK’s, hunters to name 2). For me it’s not worth re-rolling over and it should be said that this is only PTR and will change another 10 times befor release it’s all one big learning curve for me, and this will just add to the fun and frustrations.
As always these are my random thoughts, and if you disagree – well thats good, leave me a comment and we can discuss.
L2Heal

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